1.2k citations · 2.3k across the 12 of their papers we have counts for
3 papers · 1 filter
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent
Edward Lockhart, Marc Lanctot, Julien Pérolat +4
In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…