343 citations · 591 across the 4 of their papers we have counts for
7 papers
Solving Common-Payoff Games with Approximate Policy Iteration
Samuel Sokota, Edward Lockhart, Finbarr Timbers +6
For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…
Human-Agent Cooperation in Bridge Bidding
Edward Lockhart, Neil Burch, Nolan Bard +4
We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data…
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent
Edward Lockhart, Marc Lanctot, Julien Pérolat +4
In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…
Relational Deep Reinforcement Learning
Vinicius Zambaldi, David Raposo, Adam Santoro +13
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through st…