activity
20172026
most citedMastering Atari, Go, Chess and Shogi by Planning with a Learned Model

1.2k citations · 2.3k across the 12 of their papers we have counts for

collaborators

12 papers

cs.AI2026

LEAP: Supercharging LLMs for Formal Mathematics with Agentic Frameworks

Po-Nien Kung, Linfeng Song, Dawsen Hwang +10

Large Language Models (LLMs) exhibit strong informal mathematical reasoning but struggle to generate mechanically verifiable proofs in formal languages like Lean. We present LEAP,…

cs.AI2022★ 153 cited

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes +31

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…

cs.CL2022★ 243 cited

Scaling Language Models: Methods, Analysis & Insights from Training Gopher

Jack W. Rae, Sebastian Borgeaud, Trevor Cai +77

Language modelling provides a step towards intelligent communication systems by harnessing large repositories of written human knowledge to better predict and understand the world.…

cs.AI2021

Solving Common-Payoff Games with Approximate Policy Iteration

Samuel Sokota, Edward Lockhart, Finbarr Timbers +6

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…

cs.AI2020★ 5 cited

Human-Agent Cooperation in Bridge Bidding

Edward Lockhart, Neil Burch, Nolan Bard +4

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data…

cs.LG2020★ 3 cited

Approximate exploitability: Learning a best response in large games

Finbarr Timbers, Nolan Bard, Edward Lockhart +6

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift…

cs.LG2019★ 1.2k cited

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…

cs.LG2018★ 155 cited

Relational Deep Reinforcement Learning

Vinicius Zambaldi, David Raposo, Adam Santoro +13

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through st…

cs.SD2018★ 72 cited

Efficient Neural Audio Synthesis

Nal Kalchbrenner, Erich Elsen, Karen Simonyan +7

Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating high-quality samples. E…

cs.LG2017★ 343 cited

Parallel WaveNet: Fast High-Fidelity Speech Synthesis

Aaron van den Oord, Yazhe Li, Igor Babuschkin +19

The recently-developed WaveNet architecture is the current state of the art in realistic speech synthesis, consistently rated as more natural sounding for many different languages…