activity
20172022
most citedParallel WaveNet: Fast High-Fidelity Speech Synthesis

343 citations · 591 across the 4 of their papers we have counts for

collaborators

7 papers

cs.AI2021

Solving Common-Payoff Games with Approximate Policy Iteration

Samuel Sokota, Edward Lockhart, Finbarr Timbers +6

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…

cs.AI20205 cited

Human-Agent Cooperation in Bridge Bidding

Edward Lockhart, Neil Burch, Nolan Bard +4

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data…

cs.LG2019

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…

cs.LG2019

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…

cs.LG2018

Relational Deep Reinforcement Learning

Vinicius Zambaldi, David Raposo, Adam Santoro +13

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through st…