2.9k citations · 3.1k across the 2 of their papers we have counts for
3 papers
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning
Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…
Population Based Training of Neural Networks
Max Jaderberg, Valentin Dalibard, Simon Osindero +9
Neural networks dominate the modern machine learning landscape, but their training and success still suffer from sensitivity to empirical choices of hyperparameters such as model a…
The Kinetics Human Action Video Dataset
Will Kay, Joao Carreira, Karen Simonyan +9
We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 1…