activity
20132026
most citedPlaying Atari with Deep Reinforcement Learning

5k citations · 9.8k across the 18 of their papers we have counts for

collaborators

19 papers

stat.ML2026

An Efficient Algorithm for Thresholding Monte Carlo Tree Search

Shoma Nameki, Atsuyoshi Nakamura, Junpei Komiyama +1

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree and a threshold , a player must answer whether the root node value of $\mathc…

cs.CL2025

The Bias is in the Details: An Assessment of Cognitive Bias in LLMs

R. Alexander Knipper, Charles S. Knipper, Kaiqi Zhang +3

As Large Language Models (LLMs) are increasingly embedded in real-world decision-making processes, it becomes crucial to examine the extent to which they exhibit cognitive biases.…

cs.CL2024

Seed-Free Synthetic Data Generation Framework for Instruction-Tuning LLMs: A Case Study in Thai

Parinthapat Pengpun, Can Udomcharoenchaikit, Weerayut Buaphet +1

We present a synthetic data approach for instruction-tuning large language models (LLMs) for low-resource languages in a data-efficient manner, specifically focusing on Thai. We id…

cs.CL2024★ 297 cited

Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context

Gemini Team, Petko Georgiev, Ving Ian Lei +1132

In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over…

cs.LG2021

Vector Quantized Models for Planning

Sherjil Ozair, Yazhe Li, Ali Razavi +3

Recent developments in the field of model-based RL have proven successful in a range of environments, especially ones where planning is essential. However, such successes have been…

cs.LG2021★ 10 cited

Learning and Planning in Complex Action Spaces

Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou +3

Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small…

cs.LG2021★ 26 cited

Online and Offline Reinforcement Learning by Planning with a Learned Model

Julian Schrittwieser, Thomas Hubert, Amol Mandhane +3

Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and th…

cs.CL2021

Machine Translation Decoding beyond Beam Search

Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre +5

Beam search is the go-to method for decoding auto-regressive machine translation models. While it yields consistent improvements in terms of BLEU, it is only concerned with finding…

cs.LG2020★ 34 cited

Monte-Carlo Tree Search as Regularized Policy Optimization

Jean-Bastien Grill, Florent Altché, Yunhao Tang +4

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state…

cs.LG2020★ 16 cited

Causally Correct Partial Models for Reinforcement Learning

Danilo J. Rezende, Ivo Danihelka, George Papamakarios +11

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can b…

cs.LG2019★ 1.2k cited

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…

cs.LG2018★ 77 cited

Bayesian Optimization in AlphaGo

Yutian Chen, Aja Huang, Ziyu Wang +4

During the development of AlphaGo, its many hyper-parameters were tuned with Bayesian optimization multiple times. This automatic tuning process resulted in substantial improvement…

cs.AI2018★ 26 cited

Learning to Search with MCTSnets

Arthur Guez, Théophane Weber, Ioannis Antonoglou +5

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead in…

cs.AI2017★ 1.1k cited

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

David Silver, Thomas Hubert, Julian Schrittwieser +10

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…

cs.AI2016

Fast Non-Parametric Tests of Relative Dependency and Similarity

Wacha Bounliphone, Eugene Belilovsky, Arthur Tenenhaus +3

We introduce two novel non-parametric statistical hypothesis tests. The first test, called the relative test of dependency, enables us to determine whether one source variable is s…

cs.LG2015★ 2k cited

Prioritized Experience Replay

Tom Schaul, John Quan, Ioannis Antonoglou +1

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay…

stat.ML2015★ 38 cited

A Test of Relative Similarity For Model Selection in Generative Models

Wacha Bounliphone, Eugene Belilovsky, Matthew B. Blaschko +2

Probabilistic generative models provide a powerful framework for representing data that avoids the expense of manual annotation typically needed by discriminative approaches. Model…

cs.LG2013★ 5k cited

Playing Atari with Deep Reinforcement Learning

Volodymyr Mnih, Koray Kavukcuoglu, David Silver +4

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutio…

cs.LG2013★ 48 cited

Unit Tests for Stochastic Optimization

Tom Schaul, Ioannis Antonoglou, David Silver

Optimization by stochastic gradient descent is an important component of many large-scale machine learning algorithms. A wide variety of such optimization algorithms have been devi…