activity
20172025
most citedA Gated Cross-domain Collaborative Network for Underwater Object Detection

148 citations · 468 across the 24 of their papers we have counts for

collaborators

26 papers

cs.CV2025

UST-SSM: Unified Spatio-Temporal State Space Models for Point Cloud Video Modeling

Peiming Li, Ziyi Wang, Yulin Yuan +4

Point cloud videos capture dynamic 3D motion while reducing the effects of lighting and viewpoint variations, making them highly effective for recognizing subtle and continuous hum…

cs.CV2025★ 1 cited

TCPFormer: Learning Temporal Correlation with Implicit Pose Proxy for 3D Human Pose Estimation

Jiajie Liu, Mengyuan Liu, Hong Liu +1

Recent multi-frame lifting methods have dominated the 3D human pose estimation. However, previous methods ignore the intricate dependence within the 2D pose sequence and learn sing…

cs.CV2025

NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation

Jialun Cai, Mengyuan Liu, Hong Liu +2

The widespread application of 3D human pose estimation (HPE) is limited by resource-constrained edge devices, requiring more efficient models. A key approach to enhancing efficienc…

cs.CV2024★ 4 cited

ClickDiff: Click to Induce Semantic Contact Map for Controllable Grasp Generation with Diffusion Models

Peiming Li, Ziyi Wang, Mengyuan Liu +2

Grasp generation aims to create complex hand-object interactions with a specified object. While traditional approaches for hand generation have primarily focused on visibility and…

cs.CV2024

Identity-aware Dual-constraint Network for Cloth-Changing Person Re-identification

Peini Guo, Mengyuan Liu, Hong Liu +3

Cloth-Changing Person Re-Identification (CC-ReID) aims to accurately identify the target person in more realistic surveillance scenarios, where pedestrians usually change their clo…

cs.CV2024

Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition

Mengyuan Liu, Chen Chen, Songtao Wu +2

Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of vide…

cs.CV2023★ 1 cited

Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation

Wenhao Li, Mengyuan Liu, Hong Liu +3

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make…

cs.CV2023★ 5 cited

Double-chain Constraints for 3D Human Pose Estimation in Images and Videos

Hongbo Kang, Yong Wang, Mengyuan Liu +3

Reconstructing 3D poses from 2D poses lacking depth information is particularly challenging due to the complexity and diversity of human motion. The key is to effectively model the…

cs.CV2023

Learning Snippet-to-Motion Progression for Skeleton-based Human Motion Prediction

Xinshun Wang, Qiongjie Cui, Chen Chen +2

Existing Graph Convolutional Networks to achieve human motion prediction largely adopt a one-step scheme, which output the prediction straight from history input, failing to exploi…

cs.CV2023

Integrating Human Parsing and Pose Network for Human Action Recognition

Runwei Ding, Yuhang Wen, Jinfu Liu +3

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amo…

cs.CV2023★ 33 cited

Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition

Yuhang Wen, Zixuan Tang, Yunsheng Pang +2

Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interact…

cs.CV2023★ 1 cited

Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition

Mengyuan Liu, Hong Liu, Tianyu Guo

Considering the instance-level discriminative ability, contrastive learning methods, including MoCo and SimCLR, have been adapted from the original image representation learning ta…

cs.CV2023★ 148 cited

A Gated Cross-domain Collaborative Network for Underwater Object Detection

Linhui Dai, Hong Liu, Pinhao Song +1

Underwater object detection (UOD) plays a significant role in aquaculture and marine environmental protection. Considering the challenges posed by low contrast and low-light condit…

cs.CV2023★ 8 cited

Explore In-Context Learning for 3D Point Cloud Understanding

Zhongbin Fang, Xiangtai Li, Xia Li +3

With the rise of large-scale models trained on broad data, in-context learning has become a new learning paradigm that has demonstrated significant potential in natural language pr…

cs.CV2023★ 2 cited

Part Aware Contrastive Learning for Self-Supervised Action Recognition

Yilei Hua, Wenhan Wu, Ce Zheng +4

In recent years, remarkable results have been achieved in self-supervised action recognition using skeleton sequences with contrastive learning. It has been observed that the seman…

cs.CV2023

Graph-Guided MLP-Mixer for Skeleton-Based Human Motion Prediction

Xinshun Wang, Qiongjie Cui, Chen Chen +2

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially…

cs.CV2023★ 6 cited

PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation

Qitao Zhao, Ce Zheng, Mengyuan Liu +2

Recently, transformer-based methods have gained significant success in sequential 2D-to-3D lifting human pose estimation. As a pioneering work, PoseFormer captures spatial relation…

cs.CV2023★ 5 cited

Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models

Mengyi Zhao, Mengyuan Liu, Bin Ren +2

Diffusion-based generative models have recently emerged as powerful solutions for high-quality synthesis in multiple domains. Leveraging the bidirectional Markov chains, diffusion…

cs.CV2021

Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition

Tianyu Guo, Hong Liu, Zhan Chen +3

In recent years, self-supervised representation learning for skeleton-based action recognition has been developed with the advance of contrastive learning methods. The existing con…

cs.CV2021★ 16 cited

Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimation

Wenhao Li, Hong Liu, Runwei Ding +3

Despite the great progress in 3D human pose estimation from videos, it is still an open problem to take full advantage of a redundant 2D pose sequence to learn representative repre…

cs.CV2021★ 7 cited

Consistency-based Active Learning for Object Detection

Weiping Yu, Sijie Zhu, Taojiannan Yang +1

Active learning aims to improve the performance of task model by selecting the most informative samples with a limited budget. Unlike most recent works that focused on applying act…

cs.CV2020★ 87 cited

A Survey on 3D Skeleton-Based Action Recognition Using Learning Method

Bin Ren, Mengyuan Liu, Runwei Ding +1

3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a…

cs.CV2019★ 28 cited

RefineDetLite: A Lightweight One-stage Object Detection Framework for CPU-only Devices

Chen Chen, Mengyuan Liu, Xiandong Meng +2

Previous state-of-the-art real-time object detectors have been reported on GPUs which are extremely expensive for processing massive data and in resource-restricted scenarios. Ther…

eess.IV2018

Self-Refining Deep Symmetry Enhanced Network for Rain Removal

Hong Liu, Hanrong Ye, Xia Li +3

Rain removal aims to remove the rain streaks on rain images. The state-of-the-art methods are mostly based on Convolutional Neural Network~(CNN). However, as CNN is not equivariant…