96 citations · 549 across the 34 of their papers we have counts for
15 papers · 1 filter
Assessment in Team Problem-Solving Exercises in Computing Education
Valdemar Švábenský, Jan Vykopal, Sukrit Leelaluk +3
This full paper in the research-to-practice track presents methods for assessing student teams in tabletop exercises (TTXs). TTXs enable learner teams to prepare for workplace task…
LECTOR: Summarizing E-book Reading Content for Personalized Student Support
Erwin Daniel López Zapata, Cheng Tang, Valdemar Švábenský +2
Educational e-book platforms provide valuable information to teachers and researchers through two main sources: reading activity data and reading content data. While reading activi…
E2Vec: Feature Embedding with Temporal Information for Analyzing Student Actions in E-Book Systems
Yuma Miyazaki, Valdemar Švábenský, Yuta Taniguchi +3
Digital textbook (e-book) systems record student interactions with textbooks as a sequence of events called EventStream data. In the past, researchers extracted meaningful features…
From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises
Valdemar Švábenský, Jan Vykopal, Martin Horák +2
For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fiel…
Research and Practice of Delivering Tabletop Exercises
Jan Vykopal, Pavel Čeleda, Valdemar Švábenský +2
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations an…
Want to Raise Cybersecurity Awareness? Start with Future IT Professionals
Lydia Kraus, Valdemar Švábenský, Martin Horák +3
As cyber threats endanger everyone, from regular users to computing professionals, spreading cybersecurity awareness becomes increasingly critical. Therefore, our university design…
Applications of Educational Data Mining and Learning Analytics on Data From Cybersecurity Training
Valdemar Švábenský, Jan Vykopal, Pavel Čeleda +1
Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous…
Preventing Cheating in Hands-on Lab Assignments
Jan Vykopal, Valdemar Švábenský, Pavel Seda +1
Networking, operating systems, and cybersecurity skills are exercised best in an authentic environment. Students work with real systems and tools in a lab environment and complete…
Evaluating Two Approaches to Assessing Student Progress in Cybersecurity Exercises
Valdemar Švábenský, Richard Weiss, Jack Cook +5
Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students'…
Scalable Learning Environments for Teaching Cybersecurity Hands-on
Jan Vykopal, Pavel Čeleda, Pavel Seda +2
This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on exper…
How Does a Student-Centered Course on Communication and Professional Skills Impact Students in the Long Run?
Renate Motschnig, Michael Silber, Valdemar Švábenský
This Full Paper in the Research-To-Practice Category presents a long-term study about the effects of a student-centered course on communication and professional skills on students'…
Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools
Valdemar Švábenský, Jan Vykopal
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an exi…
Reflective Diary for Professional Development of Novice Teachers
Martin Ukrop, Valdemar Švábenský, Jan Nehyba
Many starting teachers of computer science have great professional skill but often lack pedagogical training. Since providing expert mentorship directly during their lessons would…
Enhancing Cybersecurity Skills by Creating Serious Games
Valdemar Švábenský, Jan Vykopal, Milan Cermak +1
Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised…
Challenges Arising from Prerequisite Testing in Cybersecurity Games
Valdemar Švábenský, Jan Vykopal
Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustrati…