activity
20172022
most citedTICaM: A Time-of-flight In-car Cabin Monitoring Dataset

16 citations · 98 across the 47 of their papers we have counts for

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Showing cs.HCShow all

6 papers · 1 filter

cs.HC2022

Comparing Controller With the Hand Gestures Pinch and Grab for Picking Up and Placing Virtual Objects

Alexander Schäfer, Gerd Reis, Didier Stricker

Grabbing virtual objects is one of the essential tasks for Augmented, Virtual, and Mixed Reality applications. Modern applications usually use a simple pinch gesture for grabbing a…

cs.HC20216 cited

Towards Collaborative Photorealistic VR Meeting Rooms

Alexander Schäfer, Gerd Reis, Didier Stricker

When designing 3D applications it is necessary to find a compromise between cost (e.g. money, time) and achievable realism of the virtual environment. Reusing existing assets has a…

cs.HC20215 cited

Investigating the Sense of Presence Between Handcrafted and Panorama Based Virtual Environments

Alexander Schäfer, Gerd Reis, Didier Stricker

Virtual Reality applications are becoming increasingly mature. The requirements and complexity of such systems is steadily increasing. Realistic and detailed environments are often…

cs.HC20212 cited

A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems

Alexander Schäfer, Gerd Reis, Didier Stricker

Remote collaboration systems have become increasingly important in today's society, especially during times where physical distancing is advised. Industry, research and individuals…

cs.HC20201 cited

A survey on applications of augmented, mixed and virtual reality for nature and environment

Jason Rambach, Gergana Lilligreen, Alexander Schäfer +3

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing.…

cs.HC20178 cited

Simultaneous Hand Pose and Skeleton Bone-Lengths Estimation from a Single Depth Image

Jameel Malik, Ahmed Elhayek, Didier Stricker

Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for…