3 papers
cs.CV2025
A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games
Jonas Peche, Aliaksei Tsishurou, Alexander Zap +1
Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recom…
cs.HC2025
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Peché, Aliaksei Tsishurou, Alexander Zap +1
A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not on…
cs.CV2025
In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush
Vitaly Gnatyuk, Valeriia Koriukina, Ilya Levoshevich +2
With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains unde…