activity
20162023
most citedNeural Volumes: Learning Dynamic Renderable Volumes from Images

680 citations · 2.5k across the 34 of their papers we have counts for

collaborators

39 papers

cs.CV2023★ 1 cited

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

Shun Iwase, Shunsuke Saito, Tomas Simon +7

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a tea…

cs.CV2022★ 1 cited

Drivable Volumetric Avatars using Texel-Aligned Features

Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito +8

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In t…

cs.CV2022★ 50 cited

Multiface: A Dataset for Neural Face Rendering

Cheng-hsin Wuu, Ningyuan Zheng, Scott Ardisson +28

Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering…

cs.CV2022★ 7 cited

Garment Avatars: Realistic Cloth Driving using Pattern Registration

Oshri Halimi, Fabian Prada, Tuur Stuyck +7

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes i…

cs.GR2022★ 59 cited

Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing

Donglai Xiang, Timur Bagautdinov, Tuur Stuyck +10

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. S…

cs.CV2021★ 71 cited

Driving-Signal Aware Full-Body Avatars

Timur Bagautdinov, Chenglei Wu, Tomas Simon +6

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driv…

cs.CV2021

Pixel Codec Avatars

Shugao Ma, Tomas Simon, Jason Saragih +4

Telecommunication with photorealistic avatars in virtual or augmented reality is a promising path for achieving authentic face-to-face communication in 3D over remote physical dist…

cs.CV2021

MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement

Alexander Richard, Michael Zollhoefer, Yandong Wen +2

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face…

cs.CV2021★ 1 cited

High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation

Lele Chen, Chen Cao, Fernando De la Torre +3

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven…

cs.GR2021★ 2 cited

Mixture of Volumetric Primitives for Efficient Neural Rendering

Stephen Lombardi, Tomas Simon, Gabriel Schwartz +3

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with o…

cs.CV2021★ 46 cited

Supervision by Registration and Triangulation for Landmark Detection

Xuanyi Dong, Yi Yang, Shih-En Wei +3

We present Supervision by Registration and Triangulation (SRT), an unsupervised approach that utilizes unlabeled multi-view video to improve the accuracy and precision of landmark…

cs.CV2020★ 5 cited

Expressive Telepresence via Modular Codec Avatars

Hang Chu, Shugao Ma, Fernando De la Torre +2

VR telepresence consists of interacting with another human in a virtual space represented by an avatar. Today most avatars are cartoon-like, but soon the technology will allow vide…

cs.CV2020

Audio- and Gaze-driven Facial Animation of Codec Avatars

Alexander Richard, Colin Lea, Shugao Ma +3

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are al…

cs.CV2020

Spatiotemporal Bundle Adjustment for Dynamic 3D Human Reconstruction in the Wild

Minh Vo, Yaser Sheikh, Srinivasa G. Narasimhan

Bundle adjustment jointly optimizes camera intrinsics and extrinsics and 3D point triangulation to reconstruct a static scene. The triangulation constraint, however, is invalid for…

cs.CV2020★ 47 cited

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

Yi Zhou, Chenglei Wu, Zimo Li +5

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher pre…

cs.CV2020

4D Visualization of Dynamic Events from Unconstrained Multi-View Videos

Aayush Bansal, Minh Vo, Yaser Sheikh +2

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-super…

cs.CV2019

To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversations

Chaitanya Ahuja, Shugao Ma, Louis-Philippe Morency +1

Non verbal behaviours such as gestures, facial expressions, body posture, and para-linguistic cues have been shown to complement or clarify verbal messages. Hence to improve telepr…

cs.CV2019★ 13 cited

Single-Network Whole-Body Pose Estimation

Gines Hidalgo, Yaadhav Raaj, Haroon Idrees +4

We present the first single-network approach for 2D~whole-body pose estimation, which entails simultaneous localization of body, face, hands, and feet keypoints. Due to the bottom-…

cs.GR2019★ 680 cited

Neural Volumes: Learning Dynamic Renderable Volumes from Images

Stephen Lombardi, Tomas Simon, Jason Saragih +3

Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occ…

cs.CV2019★ 1 cited

Shapes and Context: In-the-Wild Image Synthesis & Manipulation

Aayush Bansal, Yaser Sheikh, Deva Ramanan

We introduce a data-driven approach for interactively synthesizing in-the-wild images from semantic label maps. Our approach is dramatically different from recent work in this spac…

cs.CV2019

Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction

Hanbyul Joo, Tomas Simon, Mina Cikara +1

We present a new research task and a dataset to understand human social interactions via computational methods, to ultimately endow machines with the ability to encode and decode a…

cs.CV2019★ 1 cited

LBS Autoencoder: Self-supervised Fitting of Articulated Meshes to Point Clouds

Chun-Liang Li, Tomas Simon, Jason Saragih +2

We present LBS-AE; a self-supervised autoencoding algorithm for fitting articulated mesh models to point clouds. As input, we take a sequence of point clouds to be registered as we…

cs.CV2018★ 1 cited

Capture Dense: Markerless Motion Capture Meets Dense Pose Estimation

Xiu Li, Yebin Liu, Hanbyul Joo +2

We present a method to combine markerless motion capture and dense pose feature estimation into a single framework. We demonstrate that dense pose information can help for multivie…

cs.CV2018★ 25 cited

Monocular Total Capture: Posing Face, Body, and Hands in the Wild

Donglai Xiang, Hanbyul Joo, Yaser Sheikh

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion f…