activity
20242026
most citedUniversal Facial Encoding of Codec Avatars from VR Headsets

4 citations · 4 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He +37

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…

cs.CV2025

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

Rong Wang, Fabian Prada, Ziyan Wang +10

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…

cs.CV2025

Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior

Chen Guo, Junxuan Li, Yash Kant +3

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animati…

cs.CV2024

URAvatar: Universal Relightable Gaussian Codec Avatars

Junxuan Li, Chen Cao, Gabriel Schwartz +5

We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit i…

cs.CV2024★ 4 cited

Universal Facial Encoding of Codec Avatars from VR Headsets

Shaojie Bai, Te-Li Wang, Chenghui Li +8

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficien…

cs.CV2024

Rasterized Edge Gradients: Handling Discontinuities Differentiably

Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz +3

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challengin…