activity
20162023
most citedFrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

55 citations · 195 across the 24 of their papers we have counts for

collaborators
Showing 2021Show all

5 papers · 1 filter

cs.AI2021★ 3 cited

Modeling human intention inference in continuous 3D domains by inverse planning and body kinematics

Yingdong Qian, Marta Kryven, Tao Gao +2

How to build AI that understands human intentions, and uses this knowledge to collaborate with people? We describe a computational framework for evaluating models of goal inference…

cs.CV2021

BANMo: Building Animatable 3D Neural Models from Many Casual Videos

Gengshan Yang, Minh Vo, Natalia Neverova +3

Prior work for articulated 3D shape reconstruction often relies on specialized sensors (e.g., synchronized multi-camera systems), or pre-built 3D deformable models (e.g., SMAL or S…

cs.CV2021★ 7 cited

Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne +82

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outd…

cs.CV2021★ 17 cited

D3D-HOI: Dynamic 3D Human-Object Interactions from Videos

Xiang Xu, Hanbyul Joo, Greg Mori +1

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of…

cs.CV2021★ 3 cited

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration

Yu Rong, Takaaki Shiratori, Hanbyul Joo

Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert…