activity
20162023
most citedFrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

55 citations · 195 across the 24 of their papers we have counts for

collaborators

25 papers

cs.CV2023

CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images

Sookwan Han, Hanbyul Joo

We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a…

cs.CV2023

NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects

Taeksoo Kim, Shunsuke Saito, Hanbyul Joo

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without consid…

cs.CV2023

Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models

Byungjun Kim, Patrick Kwon, Kwangho Lee +4

We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic detai…

cs.CV2023

Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments

Jiye Lee, Hanbyul Joo

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present…

cs.CV2022★ 3 cited

Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion

Evonne Ng, Hanbyul Joo, Liwen Hu +4

We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of…

cs.AI2021★ 3 cited

Modeling human intention inference in continuous 3D domains by inverse planning and body kinematics

Yingdong Qian, Marta Kryven, Tao Gao +2

How to build AI that understands human intentions, and uses this knowledge to collaborate with people? We describe a computational framework for evaluating models of goal inference…

cs.CV2021

BANMo: Building Animatable 3D Neural Models from Many Casual Videos

Gengshan Yang, Minh Vo, Natalia Neverova +3

Prior work for articulated 3D shape reconstruction often relies on specialized sensors (e.g., synchronized multi-camera systems), or pre-built 3D deformable models (e.g., SMAL or S…

cs.CV2021★ 7 cited

Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne +82

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outd…

cs.CV2021★ 17 cited

D3D-HOI: Dynamic 3D Human-Object Interactions from Videos

Xiang Xu, Hanbyul Joo, Greg Mori +1

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of…

cs.CV2021★ 3 cited

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration

Yu Rong, Takaaki Shiratori, Hanbyul Joo

Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert…

cs.CV2020★ 5 cited

3D Multi-bodies: Fitting Sets of Plausible 3D Human Models to Ambiguous Image Data

Benjamin Biggs, Sébastien Ehrhadt, Hanbyul Joo +3

We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views. In such cases, the visual evidence is usually insufficient to iden…

cs.CV2020★ 55 cited

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

Yu Rong, Takaaki Shiratori, Hanbyul Joo

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus…

cs.CV2020★ 6 cited

Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild

Jason Y. Zhang, Sam Pepose, Hanbyul Joo +3

We present a method that infers spatial arrangements and shapes of humans and objects in a globally consistent 3D scene, all from a single image in-the-wild captured in an uncontro…

cs.CV2020

Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics

Evonne Ng, Shiry Ginosar, Trevor Darrell +1

We propose a novel learned deep prior of body motion for 3D hand shape synthesis and estimation in the domain of conversational gestures. Our model builds upon the insight that bod…

cs.CV2020★ 1 cited

Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation

Hanbyul Joo, Natalia Neverova, Andrea Vedaldi

Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address thi…

cs.CV2020★ 42 cited

PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization

Shunsuke Saito, Tomas Simon, Jason Saragih +1

Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current…

cs.CV2019★ 13 cited

Single-Network Whole-Body Pose Estimation

Gines Hidalgo, Yaadhav Raaj, Haroon Idrees +4

We present the first single-network approach for 2D~whole-body pose estimation, which entails simultaneous localization of body, face, hands, and feet keypoints. Due to the bottom-…

cs.CV2019

Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction

Hanbyul Joo, Tomas Simon, Mina Cikara +1

We present a new research task and a dataset to understand human social interactions via computational methods, to ultimately endow machines with the ability to encode and decode a…

cs.CV2019

You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactions

Evonne Ng, Donglai Xiang, Hanbyul Joo +1

The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a…

cs.CV2018★ 1 cited

Capture Dense: Markerless Motion Capture Meets Dense Pose Estimation

Xiu Li, Yebin Liu, Hanbyul Joo +2

We present a method to combine markerless motion capture and dense pose feature estimation into a single framework. We demonstrate that dense pose information can help for multivie…

cs.CV2018★ 25 cited

Monocular Total Capture: Posing Face, Body, and Hands in the Wild

Donglai Xiang, Hanbyul Joo, Yaser Sheikh

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion f…

cs.CV2018★ 2 cited

Structure from Recurrent Motion: From Rigidity to Recurrency

Xiu Li, Hongdong Li, Hanbyul Joo +2

This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular video sequence observing a non-rigid object performing recurrent and possibly rep…

cs.CV2018★ 2 cited

Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies

Hanbyul Joo, Tomas Simon, Yaser Sheikh

We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial mod…

cs.CV2017

Hand Keypoint Detection in Single Images using Multiview Bootstrapping

Tomas Simon, Hanbyul Joo, Iain Matthews +1

We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedu…