5 citations · 10 across the 5 of their papers we have counts for
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cs.GT2018★ 5 cited
Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games
Michal Sustr, Vojtech Kovarik, Viliam Lisy
Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recen…
cs.AI2018★ 3 cited
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement too…