3 citations · 3 across the 1 of their papers we have counts for
3 papers
cs.GT2020
Sound Algorithms in Imperfect Information Games
Michal Šustr, Martin Schmid, Matej Moravčík +3
Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess a…
cs.GT2018
Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games
Michal Sustr, Vojtech Kovarik, Viliam Lisy
Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recen…
cs.AI2018★ 3 cited
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement too…