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Michal Sustr

3 papers hereh-index 8174 citations41 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.GT2
  • cs.AI1

identity via Semantic Scholar / OpenAlex

most citedMulti-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

3 citations · 3 across the 1 of their papers we have counts for

collaborators

3 papers

cs.GT2020

Sound Algorithms in Imperfect Information Games

Michal Šustr, Martin Schmid, Matej Moravčík +3

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess a…

cs.GT2018

Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games

Michal Sustr, Vojtech Kovarik, Viliam Lisy

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recen…

cs.AI2018★ 3 cited

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

Michal Šustr, Jan Malý, Michal Čertický

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement too…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.