4 papers
A Robust Billboard-based Free-viewpoint Video Synthesizing Algorithm for Sports Scenes
Jun Chen, Ryosuke Watanabe, Keisuke Nonaka +3
We present a billboard-based free-viewpoint video synthesizing algorithm for sports scenes that can robustly reconstruct and render a high-fidelity billboard model for each object,…
A Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes
Jun Chen, Ryosuke Watanabe, Keisuke Nonaka +3
In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The propose…
Efficient Parallel Connected Components Labeling with a Coarse-to-fine Strategy
Jun Chen, Keisuke Nonaka, Ryosuke Watanabe +3
This paper proposes a new parallel approach to solve connected components on a 2D binary image implemented with CUDA. We employ the following strategies to accelerate neighborhood…
An Optimized Union-Find Algorithm for Connected Components Labeling Using GPUs
Jun Chen, Qiang Yao, Houari Sabirin +3
In this paper, we report an optimized union-find (UF) algorithm that can label the connected components on a 2D image efficiently by employing the GPU architecture. The proposed me…