activity
20242026
collaborators

9 papers

cs.GR2026

Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays

Brian Chao, Dario Seyb, Nathan Matsuda +6

Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs…

cs.CV2026

Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control

Linxi Xie, Lisong C. Sun, Ashley Neall +3

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or…

cs.GR2026

Deep Sketch-Based 3D Modeling: A Survey

Alberto Tono, Jiajun Wu, Gordon Wetzstein +4

In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-…

cs.GR2025

Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography

Brian Chao, Jacqueline Yang, Suyeon Choi +3

Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into inter…

cs.CV2025

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…

cs.GR2025

Gaussian Wave Splatting for Computer-Generated Holography

Suyeon Choi, Brian Chao, Jacqueline Yang +2

State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an…