9 papers
Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays
Brian Chao, Dario Seyb, Nathan Matsuda +6
Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs…
Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
Linxi Xie, Lisong C. Sun, Ashley Neall +3
Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or…
Deep Sketch-Based 3D Modeling: A Survey
Alberto Tono, Jiajun Wu, Gordon Wetzstein +4
In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-…
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography
Brian Chao, Jacqueline Yang, Suyeon Choi +3
Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into inter…
Textured Gaussians for Enhanced 3D Scene Appearance Modeling
Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…
Gaussian Wave Splatting for Computer-Generated Holography
Suyeon Choi, Brian Chao, Jacqueline Yang +2
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an…