143 citations · 1.3k across the 89 of their papers we have counts for
7 papers · 2 filters
Bootstrapping Conditional GANs for Video Game Level Generation
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green +3
Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints,…
A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization
Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong
A fast and efficient stochastic opposition-based learning (OBL) variant is proposed in this paper. OBL is a machine learning concept to accelerate the convergence of soft computing…
Procedural Content Generation through Quality Diversity
Daniele Gravina, Ahmed Khalifa, Antonios Liapis +2
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with expli…
Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization
Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong
Among many evolutionary algorithms, differential evolution (DE) has received much attention over the last two decades. DE is a simple yet powerful evolutionary algorithm that has b…
ELIMINATION from Design to Analysis
Ahmed Khalifa, Dan Gopstein, Julian Togelius
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper des…
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros +3
Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evo…
AlphaStar: An Evolutionary Computation Perspective
Kai Arulkumaran, Antoine Cully, Julian Togelius
In January 2019, DeepMind revealed AlphaStar to the world-the first artificial intelligence (AI) system to beat a professional player at the game of StarCraft II-representing a mil…