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Matt Pharr

4 papers hereh-index 5151 citations12 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author3
  • last author1

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.GR3
  • physics.optics1

identity via Semantic Scholar / OpenAlex

collaborators
Showing cs.GRShow all

3 papers · 1 filter

cs.GR2025

Collaborative Texture Filtering

Tomas Akenine-Möller, Pontus Ebelin, Matt Pharr +1

Recent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the…

cs.GR2025

SZ Sequences: Binary-Based (0,2q)-Sequences

Abdalla G. M. Ahmed, Matt Pharr, Victor Ostromoukhov +1

Low-discrepancy sequences have seen widespread adoption in computer graphics thanks to their superior convergence rates. Since rendering integrals often comprise products of lower-…

cs.GR2025

Improved Stochastic Texture Filtering Through Sample Reuse

Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller

Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture com…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.