4 papers
Wave Tracing: Generalizing The Path Integral To Wave Optics
Shlomi Steinberg, Matt Pharr
Modeling the wave nature of light and the propagation and diffraction of electromagnetic fields is crucial for the accurate simulation of many phenomena, yet wave simulations are s…
Collaborative Texture Filtering
Tomas Akenine-Möller, Pontus Ebelin, Matt Pharr +1
Recent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the…
SZ Sequences: Binary-Based -Sequences
Abdalla G. M. Ahmed, Matt Pharr, Victor Ostromoukhov +1
Low-discrepancy sequences have seen widespread adoption in computer graphics thanks to their superior convergence rates. Since rendering integrals often comprise products of lower-…
Improved Stochastic Texture Filtering Through Sample Reuse
Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture com…