1 citations · 2 across the 3 of their papers we have counts for
3 papers
cs.GR2023★ 1 cited
TapMo: Shape-aware Motion Generation of Skeleton-free Characters
Jiaxu Zhang, Shaoli Huang, Zhigang Tu +4
Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we pr…
cs.CV2023★ 1 cited
RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset
Zhongjin Luo, Shengcai Cai, Jinguo Dong +4
Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-ba…
cs.CV2022
Open Long-Tailed Recognition in a Dynamic World
Ziwei Liu, Zhongqi Miao, Xiaohang Zhan +3
Real world data often exhibits a long-tailed and open-ended (with unseen classes) distribution. A practical recognition system must balance between majority (head) and minority (ta…