activity
20172022
most citedA Deep Reinforcement Learning Approach to Audio-Based Navigation in a Multi-Speaker Environment

10 citations · 16 across the 5 of their papers we have counts for

collaborators

5 papers

cs.SD2022★ 5 cited

Improving Post-Processing of Audio Event Detectors Using Reinforcement Learning

Petros Giannakopoulos, Aggelos Pikrakis, Yannis Cotronis

We apply post-processing to the class probability distribution outputs of audio event classification models and employ reinforcement learning to jointly discover the optimal parame…

cs.SD2021★ 1 cited

A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environments

Petros Giannakopoulos, Aggelos Pikrakis, Yannis Cotronis

In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, i…

cs.SD2021★ 10 cited

A Deep Reinforcement Learning Approach to Audio-Based Navigation in a Multi-Speaker Environment

Petros Giannakopoulos, Aggelos Pikrakis, Yannis Cotronis

In this work we use deep reinforcement learning to create an autonomous agent that can navigate in a two-dimensional space using only raw auditory sensory information from the envi…

cs.LG2018

A Deep Q-Learning Agent for the L-Game with Variable Batch Training

Petros Giannakopoulos, Yannis Cotronis

We employ the Deep Q-Learning algorithm with Experience Replay to train an agent capable of achieving a high-level of play in the L-Game while self-learning from low-dimensional st…

cs.DC2017

A study on implementing a multithreaded version of the SIRENE detector simulation software for high energy neutrinos

Petros Giannakopoulos, Michail Gkoumas, Ioannis Diplas +7

The primary objective of SIRENE is to simulate the response to neutrino events of any type of high energy neutrino telescope. Additionally, it implements different geometries for a…