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cs.RO2022
On the programming effort required to generate Behavior Trees and Finite State Machines for robotic applications
Matteo Iovino, Julian Förster, Pietro Falco +3
In this paper we provide a practical demonstration of how the modularity in a Behavior Tree (BT) decreases the effort in programming a robot task when compared to a Finite State Ma…
cs.RO2022
Interactive Disambiguation for Behavior Tree Execution
Matteo Iovino, Fethiye Irmak Doğan, Iolanda Leite +1
In recent years, robots are used in an increasing variety of tasks, especially by small- and medium- sized enterprises. These tasks are usually fast-changing, they have a collabora…