101 citations · 265 across the 19 of their papers we have counts for
6 papers · 1 filter
Generating Redstone Style Cities in Minecraft
Shuo Huang, Chengpeng Hu, Julian Togelius +1
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…
Local Optima Correlation Assisted Adaptive Operator Selection
Jiyuan Pei, Hao Tong, Jialin Liu +2
For solving combinatorial optimisation problems with metaheuristics, different search operators are applied for sampling new solutions in the neighbourhood of a given solution. It…
Games for Artificial Intelligence Research: A Review and Perspectives
Chengpeng Hu, Yunlong Zhao, Ziqi Wang +2
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision ma…
Generating Game Levels of Diverse Behaviour Engagement
Keyuan Zhang, Jiayu Bai, Jialin Liu
Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate p…
PSO-based Fuzzy Markup Language for Student Learning Performance Evaluation and Educational Application
Chang-Shing Lee, Mei-Hui Wang, Chi-Shiang Wang +4
This paper proposes an agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for students learning performance evaluation and educational applications…
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa +3
General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI)…