activity
20152023
most citedPlug-and-Play Methods Provably Converge with Properly Trained Denoisers

101 citations · 265 across the 19 of their papers we have counts for

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6 papers · 1 filter

cs.AI2023

Generating Redstone Style Cities in Minecraft

Shuo Huang, Chengpeng Hu, Julian Togelius +1

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…

cs.AI2023★ 1 cited

Local Optima Correlation Assisted Adaptive Operator Selection

Jiyuan Pei, Hao Tong, Jialin Liu +2

For solving combinatorial optimisation problems with metaheuristics, different search operators are applied for sampling new solutions in the neighbourhood of a given solution. It…

cs.AI2023★ 1 cited

Games for Artificial Intelligence Research: A Review and Perspectives

Chengpeng Hu, Yunlong Zhao, Ziqi Wang +2

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision ma…

cs.AI2022

Generating Game Levels of Diverse Behaviour Engagement

Keyuan Zhang, Jiayu Bai, Jialin Liu

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate p…

cs.AI2018★ 50 cited

PSO-based Fuzzy Markup Language for Student Learning Performance Evaluation and Educational Application

Chang-Shing Lee, Mei-Hui Wang, Chi-Shiang Wang +4

This paper proposes an agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for students learning performance evaluation and educational applications…

cs.AI2018★ 1 cited

General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa +3

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI)…