most citedExperience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study

7 citations · 13 across the 5 of their papers we have counts for

collaborators

7 papers

cs.LG2021

Keiki: Towards Realistic Danmaku Generation via Sequential GANs

Ziqi Wang, Jialin Liu, Georgios N. Yannakakis

Search-based procedural content generation methods have recently been introduced for the autonomous creation of bullet hell games. Search-based methods, however, can hardly model p…

cs.AI20217 cited

Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study

Tianye Shu, Jialin Liu, Georgios N. Yannakakis

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL…

cs.AI2020

Deep Learning for Procedural Content Generation

Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based me…

cs.NE20201 cited

A Hybrid Evolutionary Algorithm for Reliable Facility Location Problem

Han Zhang, Jialin Liu, Xin Yao

The reliable facility location problem (RFLP) is an important research topic of operational research and plays a vital role in the decision-making and management of modern supply c…

cs.AI20203 cited

A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros

Tianye Shu, Ziqi Wang, Jialin Liu +1

Applying latent variable evolution to game level design has become more and more popular as little human expert knowledge is required. However, defective levels with illegal patter…

cs.AI20202 cited

Versatile Black-Box Optimization

Jialin Liu, Antoine Moreau, Mike Preuss +4

Choosing automatically the right algorithm using problem descriptors is a classical component of combinatorial optimization. It is also a good tool for making evolutionary algorith…