activity
20172020
most citedShapeBots: Shape-changing Swarm Robots

129 citations · 347 across the 6 of their papers we have counts for

collaborators

6 papers

cs.RO2020★ 119 cited

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

Ryo Suzuki, Hooman Hedayati, Clement Zheng +5

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: R…

cs.HC2020★ 78 cited

LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

Ryo Suzuki, Ryosuke Nakayama, Dan Liu +3

Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to e…

cs.RO2019★ 129 cited

ShapeBots: Shape-changing Swarm Robots

Ryo Suzuki, Clement Zheng, Yasuaki Kakehi +4

We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate obj…

cs.HC2018★ 5 cited

Tabby: Explorable Design for 3D Printing Textures

Ryo Suzuki, Koji Yatani, Mark D. Gross +1

This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) se…

cs.HC2017★ 12 cited

FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

Ryo Suzuki, Abigale Stangl, Mark D. Gross +1

For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materia…

cs.HC2017★ 4 cited

Autocomplete Textures for 3D Printing

Ryo Suzuki, Tom Yeh, Koji Yatani +1

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing too…