activity
20172020
most citedRoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

119 citations · 213 across the 4 of their papers we have counts for

collaborators

6 papers

cs.RO2020119 cited

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

Ryo Suzuki, Hooman Hedayati, Clement Zheng +5

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: R…

cs.HC202078 cited

LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

Ryo Suzuki, Ryosuke Nakayama, Dan Liu +3

Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to e…

cs.RO2019

ShapeBots: Shape-changing Swarm Robots

Ryo Suzuki, Clement Zheng, Yasuaki Kakehi +4

We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate obj…

cs.HC2018

Tabby: Explorable Design for 3D Printing Textures

Ryo Suzuki, Koji Yatani, Mark D. Gross +1

This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) se…

cs.HC201712 cited

FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

Ryo Suzuki, Abigale Stangl, Mark D. Gross +1

For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materia…

cs.HC20174 cited

Autocomplete Textures for 3D Printing

Ryo Suzuki, Tom Yeh, Koji Yatani +1

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing too…