activity
20172026
most citedAdaptive User Perspective Rendering for Handheld Augmented Reality

2 citations · 2 across the 5 of their papers we have counts for

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cs.HC2026

Conceptualising an Initial Design Space for Guidance in Digital Physical Activity Support

Faith Young, Markus Tatzgern, Alexander Meschtscherjakov +1

Providing guidance is frequently referenced as a key capability of digital health interventions targeting physical activity, yet the term remains poorly defined and inconsistently…

cs.HC2026

Where's the Team Spirit? An Exploratory Study on Team Development Through Co-located Tablet-Based VR

Irina Paraschivoiu, Thomas Layer-Wagner, Klaus Neundlinger +2

We explore how narrative-driven asymmetric VR experiences can support the development of teamwork-related knowledge, skills, and attitudes (KSAs), such as communication, coordinati…

cs.HC2025

See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays

Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen +1

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through…

cs.HC2024

XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot

Jan Hendrik Plümer, Kevin Yu, Ulrich Eck +4

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a…

cs.HC20172 cited

Adaptive User Perspective Rendering for Handheld Augmented Reality

Peter Mohr, Markus Tatzgern, Jens Grubert +2

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the enviro…