2 citations · 2 across the 5 of their papers we have counts for
5 papers · 1 filter
Conceptualising an Initial Design Space for Guidance in Digital Physical Activity Support
Faith Young, Markus Tatzgern, Alexander Meschtscherjakov +1
Providing guidance is frequently referenced as a key capability of digital health interventions targeting physical activity, yet the term remains poorly defined and inconsistently…
Where's the Team Spirit? An Exploratory Study on Team Development Through Co-located Tablet-Based VR
Irina Paraschivoiu, Thomas Layer-Wagner, Klaus Neundlinger +2
We explore how narrative-driven asymmetric VR experiences can support the development of teamwork-related knowledge, skills, and attitudes (KSAs), such as communication, coordinati…
See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays
Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen +1
Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through…
XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot
Jan Hendrik Plümer, Kevin Yu, Ulrich Eck +4
Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a…
Adaptive User Perspective Rendering for Handheld Augmented Reality
Peter Mohr, Markus Tatzgern, Jens Grubert +2
Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the enviro…