activity
20172026
most citedAdaptive User Perspective Rendering for Handheld Augmented Reality

2 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2026

Conceptualising an Initial Design Space for Guidance in Digital Physical Activity Support

Faith Young, Markus Tatzgern, Alexander Meschtscherjakov +1

Providing guidance is frequently referenced as a key capability of digital health interventions targeting physical activity, yet the term remains poorly defined and inconsistently…

cs.HC2026

Where's the Team Spirit? An Exploratory Study on Team Development Through Co-located Tablet-Based VR

Irina Paraschivoiu, Thomas Layer-Wagner, Klaus Neundlinger +2

We explore how narrative-driven asymmetric VR experiences can support the development of teamwork-related knowledge, skills, and attitudes (KSAs), such as communication, coordinati…

cs.HC2025

See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays

Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen +1

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through…

cs.HC2024

XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot

Jan Hendrik Plümer, Kevin Yu, Ulrich Eck +4

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a…

cs.HC2017★ 2 cited

Adaptive User Perspective Rendering for Handheld Augmented Reality

Peter Mohr, Markus Tatzgern, Jens Grubert +2

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the enviro…