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20162023
most citedMulti-Person Pose Estimation with Local Joint-to-Person Associations

21 citations · 65 across the 12 of their papers we have counts for

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14 papers · 1 filter

cs.CV2024

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello +5

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either mo…

cs.CV2024

COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation

Jiefeng Li, Ye Yuan, Davis Rempe +5

Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned…

cs.CV2024

What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs

Alex Trevithick, Matthew Chan, Towaki Takikawa +5

3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of…

cs.CV2023

PACE: Human and Camera Motion Estimation from in-the-wild Videos

Muhammed Kocabas, Ye Yuan, Pavlo Molchanov +5

We present a method to estimate human motion in a global scene from moving cameras. This is a highly challenging task due to the coupling of human and camera motions in the video.…

cs.CV20237 cited

Generalizable One-shot Neural Head Avatar

Xueting Li, Shalini De Mello, Sifei Liu +3

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific pe…

cs.CV202314 cited

Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization

Connor Z. Lin, Koki Nagano, Jan Kautz +5

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for ed…