26 citations · 26 across the 1 of their papers we have counts for
3 papers
Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions
Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari
Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated…
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop
Eshtiak Ahmed, Laura Cosio, Juho Hamari +1
Socially Assistive Robots (SARs) are becoming very popular every day because of their effectiveness in handling social situations. However, social robots are perceived as intellige…
A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world
Jarosław Jankowski, Piotr Bródka, Juho Hamari
Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is ch…