53 citations · 84 across the 5 of their papers we have counts for
5 papers
Do people's user types change over time? An exploratory study
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari +1
In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settin…
Does gamification affect flow experience? A systematic literature review
Wilk Oliveira, Olena Pastushenko, Luiz Rodrigues +4
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of seco…
A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements
Jarosław Jankowski, Juho Hamari, Jarosław Wątróbski
The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal…
From the Hands of an Early Adopter's Avatar to Virtual Junkyards: Analysis of Virtual Goods' Lifetime Survival
Kamil Bortko, Patryk Pazura, Juho Hamari +2
One of the major questions in the study of economics, logistics, and business forecasting is the measurement and prediction of value creation, distribution, and lifetime in the for…
Large-scale study of social network structure and team performance in a multiplayer online game
Antti Ukkonen, Juho Hamari
A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of th…