activity
20162025
most citedA gradual approach for maximising user conversion without compromising experience with high visual intensity website elements

53 citations · 127 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CL2025

Mapping Trustworthiness in Large Language Models: A Bibliometric Analysis Bridging Theory to Practice

José Siqueira de Cerqueira, Kai-Kristian Kemell, Rebekah Rousi +3

The rapid proliferation of Large Language Models (LLMs) has raised significant trustworthiness and ethical concerns. Despite the widespread adoption of LLMs across domains, there i…

cs.CY2024★ 4 cited

Can We Trust AI Agents? A Case Study of an LLM-Based Multi-Agent System for Ethical AI

José Antonio Siqueira de Cerqueira, Mamia Agbese, Rebekah Rousi +3

AI-based systems, including Large Language Models (LLMs), impact millions by supporting diverse tasks but face issues like misinformation, bias, and misuse. AI ethics is crucial as…

cs.CY2023★ 13 cited

Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions

Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated…

cs.RO2023

Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop

Eshtiak Ahmed, Laura Cosio, Juho Hamari +1

Socially Assistive Robots (SARs) are becoming very popular every day because of their effectiveness in handling social situations. However, social robots are perceived as intellige…

cs.HC2021★ 13 cited

Do people's user types change over time? An exploratory study

Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari +1

In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settin…

cs.HC2021★ 16 cited

Does gamification affect flow experience? A systematic literature review

Wilk Oliveira, Olena Pastushenko, Luiz Rodrigues +4

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of seco…

cs.HC2019★ 53 cited

A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements

Jarosław Jankowski, Juho Hamari, Jarosław Wątróbski

The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal…

cs.SI2019★ 2 cited

From the Hands of an Early Adopter's Avatar to Virtual Junkyards: Analysis of Virtual Goods' Lifetime Survival

Kamil Bortko, Patryk Pazura, Juho Hamari +2

One of the major questions in the study of economics, logistics, and business forecasting is the measurement and prediction of value creation, distribution, and lifetime in the for…

cs.SI2017

Large-scale study of social network structure and team performance in a multiplayer online game

Antti Ukkonen, Juho Hamari

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of th…

cs.SI2016★ 26 cited

A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world

Jarosław Jankowski, Piotr Bródka, Juho Hamari

Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is ch…