53 citations · 127 across the 10 of their papers we have counts for
10 papers
Mapping Trustworthiness in Large Language Models: A Bibliometric Analysis Bridging Theory to Practice
José Siqueira de Cerqueira, Kai-Kristian Kemell, Rebekah Rousi +3
The rapid proliferation of Large Language Models (LLMs) has raised significant trustworthiness and ethical concerns. Despite the widespread adoption of LLMs across domains, there i…
Can We Trust AI Agents? A Case Study of an LLM-Based Multi-Agent System for Ethical AI
José Antonio Siqueira de Cerqueira, Mamia Agbese, Rebekah Rousi +3
AI-based systems, including Large Language Models (LLMs), impact millions by supporting diverse tasks but face issues like misinformation, bias, and misuse. AI ethics is crucial as…
Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions
Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari
Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated…
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop
Eshtiak Ahmed, Laura Cosio, Juho Hamari +1
Socially Assistive Robots (SARs) are becoming very popular every day because of their effectiveness in handling social situations. However, social robots are perceived as intellige…
Do people's user types change over time? An exploratory study
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari +1
In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settin…
Does gamification affect flow experience? A systematic literature review
Wilk Oliveira, Olena Pastushenko, Luiz Rodrigues +4
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of seco…
A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements
Jarosław Jankowski, Juho Hamari, Jarosław Wątróbski
The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal…
From the Hands of an Early Adopter's Avatar to Virtual Junkyards: Analysis of Virtual Goods' Lifetime Survival
Kamil Bortko, Patryk Pazura, Juho Hamari +2
One of the major questions in the study of economics, logistics, and business forecasting is the measurement and prediction of value creation, distribution, and lifetime in the for…
Large-scale study of social network structure and team performance in a multiplayer online game
Antti Ukkonen, Juho Hamari
A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of th…
A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world
Jarosław Jankowski, Piotr Bródka, Juho Hamari
Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is ch…