8 citations · 11 across the 2 of their papers we have counts for
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cs.AI2023★ 8 cited
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Younès Rabii, Michael Cook
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysi…
cs.AI2016★ 3 cited
PCG-Based Game Design Patterns
Michael Cook, Mirjam Eladhari, Andy Nealen +5
People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game',…