6 citations · 8 across the 3 of their papers we have counts for
3 papers
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk +2
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similar…
Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games
Vanessa Volz, Boris Naujoks, Pascal Kerschke +1
The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in ga…
Surrogate-Assisted Partial Order-based Evolutionary Optimisation
Vanessa Volz, Günter Rudolph, Boris Naujoks
In this paper, we propose a novel approach (SAPEO) to support the survival selection process in multi-objective evolutionary algorithms with surrogate models - it dynamically choos…