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20172024
most citedGlobal Hypothesis Generation for 6D Object Pose Estimation

6 citations · 17 across the 8 of their papers we have counts for

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8 papers · 1 filter

cs.CV20243 cited

BOP Challenge 2023 on Detection, Segmentation and Pose Estimation of Seen and Unseen Rigid Objects

Tomas Hodan, Martin Sundermeyer, Yann Labbe +7

We present the evaluation methodology, datasets and results of the BOP Challenge 2023, the fifth in a series of public competitions organized to capture the state of the art in mod…

cs.CV20242 cited

Map-Relative Pose Regression for Visual Re-Localization

Shuai Chen, Tommaso Cavallari, Victor Adrian Prisacariu +1

Pose regression networks predict the camera pose of a query image relative to a known environment. Within this family of methods, absolute pose regression (APR) has recently shown…

cs.CV20241 cited

Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondences

Axel Barroso-Laguna, Sowmya Munukutla, Victor Adrian Prisacariu +1

Given two images, we can estimate the relative camera pose between them by establishing image-to-image correspondences. Usually, correspondences are 2D-to-2D and the pose we estima…

cs.CV2024

Robust Shape Fitting for 3D Scene Abstraction

Florian Kluger, Eric Brachmann, Michael Ying Yang +1

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such a…

cs.CV20231 cited

Two-View Geometry Scoring Without Correspondences

Axel Barroso-Laguna, Eric Brachmann, Victor Adrian Prisacariu +2

Camera pose estimation for two-view geometry traditionally relies on RANSAC. Normally, a multitude of image correspondences leads to a pool of proposed hypotheses, which are then s…

cs.CV20232 cited

Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Poses

Eric Brachmann, Tommaso Cavallari, Victor Adrian Prisacariu

Learning-based visual relocalizers exhibit leading pose accuracy, but require hours or days of training. Since training needs to happen on each new scene again, long training times…