Showing cs.AIShow all
2 papers · 1 filter
cs.AI2023
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
Arthur van der Staaij, Jelmer Prins, Vincent L. Prins +4
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of…
cs.AI2020
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)
Christoph Salge, Emily Short, Mike Preuss +2
Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonl…