most citedGeneralization, Mayhems and Limits in Recurrent Proximal Policy Optimization

10 citations · 11 across the 5 of their papers we have counts for

collaborators

5 papers

cs.LG2022

On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer

Marco Pleines, Konstantin Ramthun, Yannik Wegener +12

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines runnin…

cs.LG202210 cited

Generalization, Mayhems and Limits in Recurrent Proximal Policy Optimization

Marco Pleines, Matthias Pallasch, Frank Zimmer +1

At first sight it may seem straightforward to use recurrent layers in Deep Reinforcement Learning algorithms to enable agents to make use of memory in the setting of partially obse…

cs.LG20221 cited

When to Go, and When to Explore: The Benefit of Post-Exploration in Intrinsic Motivation

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration req…

cs.LG2022

Reliable validation of Reinforcement Learning Benchmarks

Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it…

cs.AI2020

Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

Christoph Salge, Emily Short, Mike Preuss +2

Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonl…