668 citations · 1.5k across the 12 of their papers we have counts for
6 papers · 1 filter
NeuPL: Neural Population Learning
Siqi Liu, Luke Marris, Daniel Hennes +3
Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…
From Motor Control to Team Play in Simulated Humanoid Football
Siqi Liu, Guy Lever, Zhe Wang +19
Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…
Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks
Josh Merel, Saran Tunyasuvunakool, Arun Ahuja +6
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This…
Hierarchical visuomotor control of humanoids
Josh Merel, Arun Ahuja, Vu Pham +5
We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioc…
DeepMind Control Suite
Yuval Tassa, Yotam Doron, Alistair Muldal +9
The DeepMind Control Suite is a set of continuous control tasks with a standardised structure and interpretable rewards, intended to serve as performance benchmarks for reinforceme…
Emergence of Locomotion Behaviours in Rich Environments
Nicolas Heess, Dhruva TB, Srinivasan Sriram +9
The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully…