activity
20152023
most citedDeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

812 citations · 929 across the 10 of their papers we have counts for

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Showing cs.GTShow all

5 papers · 1 filter

cs.GT2023

Learning not to Regret

David Sychrovský, Michal Šustr, Elnaz Davoodi +3

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a gam…

cs.GT2020★ 2 cited

Sound Algorithms in Imperfect Information Games

Michal Šustr, Martin Schmid, Matej Moravčík +3

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess a…

cs.GT2019★ 3 cited

Low-Variance and Zero-Variance Baselines for Extensive-Form Games

Trevor Davis, Martin Schmid, Michael Bowling

Extensive-form games (EFGs) are a common model of multi-agent interactions with imperfect information. State-of-the-art algorithms for solving these games typically perform full wa…

cs.GT2018

Revisiting CFR+ and Alternating Updates

Neil Burch, Matej Moravcik, Martin Schmid

The CFR+ algorithm for solving imperfect information games is a variant of the popular CFR algorithm, with faster empirical performance on a range of problems. It was introduced wi…

cs.GT2018

Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines

Martin Schmid, Neil Burch, Marc Lanctot +3

Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimi…