activity
20162021
most citedDeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

812 citations · 823 across the 4 of their papers we have counts for

collaborators

8 papers

cs.AI2021

Solving Common-Payoff Games with Approximate Policy Iteration

Samuel Sokota, Edward Lockhart, Finbarr Timbers +6

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…

cs.AI20208 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.GT2020

Sound Algorithms in Imperfect Information Games

Michal Šustr, Martin Schmid, Matej Moravčík +3

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess a…

cs.GT20193 cited

Low-Variance and Zero-Variance Baselines for Extensive-Form Games

Trevor Davis, Martin Schmid, Michael Bowling

Extensive-form games (EFGs) are a common model of multi-agent interactions with imperfect information. State-of-the-art algorithms for solving these games typically perform full wa…

cs.GT2018

Revisiting CFR+ and Alternating Updates

Neil Burch, Matej Moravcik, Martin Schmid

The CFR+ algorithm for solving imperfect information games is a variant of the popular CFR algorithm, with faster empirical performance on a range of problems. It was introduced wi…

cs.GT2018

Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines

Martin Schmid, Neil Burch, Marc Lanctot +3

Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimi…