46 citations · 58 across the 7 of their papers we have counts for
Showing 2016Show all
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cs.GR2016
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs
Christian Santoni, Gabriele Salvati, Valentina Tibaldo +1
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define…
cs.GR2016★ 5 cited
SculptStat: Statistical Analysis of Digital Sculpting Workflows
Christian Santoni, Claudio Calabrese, Francesco Di Renzo +1
Targeted user studies are often employed to measure how well artists can perform specific tasks. But these studies cannot properly describe editing workflows as wholes, since they…