2 citations · 2 across the 2 of their papers we have counts for
6 papers
B/Surf: Interactive Bézier Splines on Surfaces
Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini +1
Bézier curves provide the basic building blocks of graphic design in 2D. In this paper, we port Bézier curves to manifolds. We support the interactive drawing and editing of Bézier…
PAVEL: Decorative Patterns with Packed Volumetric Elements
Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni +1
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal cera…
DecoSurf: Recursive Geodesic Patterns on Triangle Meshes
Giacomo Nazzaro, Enrico Puppo, Fabio Pellacini
In this paper, we show that many complex patterns, which characterize the decorative style of many artisanal objects, can be generated by the recursive application of only four ope…
Texel-Att: Representing and Classifying Element-based Textures by Attributes
Marco Godi, Christian Joppi, Andrea Giachetti +2
Element-based textures are a kind of texture formed by nameable elements, the texels [1], distributed according to specific statistical distributions; it is of primary importance i…
Texture Retrieval in the Wild through detection-based attributes
Christian Joppi, Marco Godi, Andrea Giachetti +2
Capturing the essence of a textile image in a robust way is important to retrieve it in a large repository, especially if it has been acquired in the wild (by taking a photo of the…
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs
Christian Santoni, Gabriele Salvati, Valentina Tibaldo +1
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define…