82 citations · 191 across the 14 of their papers we have counts for
Showing cs.HCShow all
2 papers · 1 filter
cs.HC2024★ 2 cited
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk +2
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similar…
cs.HC2016
Demonstrating the Feasibility of Automatic Game Balancing
Vanessa Volz, Günter Rudolph, Boris Naujoks
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible.…