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20162023
most citedAudio-driven Talking Face Video Generation with Learning-based Personalized Head Pose

77 citations · 476 across the 39 of their papers we have counts for

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10 papers · 1 filter

cs.GR2023

A Two-part Transformer Network for Controllable Motion Synthesis

Shuaiying Hou, Hongyu Tao, Hujun Bao +1

Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive…

cs.GR20221 cited

Real-time Rendering and Editing of Scattering Effects for Translucent Objects

Rui Wang, Wei Hua, Yuchi Huo +1

The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic edi…

cs.GR20222 cited

Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models

Rui Wang, Wei Hua, Gaofeng Xu +2

Object oriented bounding box tree (OBB-Tree for short) has many applications in collision detection, real-time rendering, etc. It has a wide range of applications. The construction…

cs.GR2022

Sparse Sampling and Completion for Light Transport in VPL-based Rendering

Yuchi Huo, Rui Wang, Xinguo Liu +1

The many-light formulation provides a general framework for rendering various illumination effects using hundreds of thousands of virtual point lights (VPLs). To efficiently gather…

cs.GR202227 cited

Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network

Hangming Fan, Rui Wang, Yuchi Huo +1

Real-time Monte Carlo denoising aims at removing severe noise under low samples per pixel (spp) in a strict time budget. Recently, kernel-prediction methods use a neural network to…

cs.GR20211 cited

Color Contrast Enhanced Rendering for Optical See-through Head-mounted Displays

Yunjin Zhang, Rui Wang, Yifan +3

Most commercially available optical see-through head-mounted displays (OST-HMDs) utilize optical combiners to simultaneously visualize the physical background and virtual objects.…