41 citations · 104 across the 45 of their papers we have counts for
11 papers · 1 filter
WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer
Caoliwen Wang, Minghao Guo, Siyuan Chen +13
A unified simulator that can model diverse physical phenomena without solver-specific redesign is a long-standing goal across simulation science. We present a learning-based partic…
Real-time Neural Six-way Lightmaps
Wei Li, Hanxiao Sun, Tao Huang +4
Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the c…
Handle-based Mesh Deformation Guided By Vision Language Model
Xingpeng Sun, Shiyang Jia, Zherong Pan +2
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant m…
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
Zhongtian Zheng, Tao Huang, Haozhe Su +7
Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. H…
Learning based 2D Irregular Shape Packing
Zeshi Yang, Zherong Pan, Manyi Li +2
2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a jo…
Visual-Guided Mesh Repair
Zhongtian Zheng, Xifeng Gao, Zherong Pan +4
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applica…
LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints
Qingyang Tan, Zherong Pan, Dinesh Manocha
We present LCollision, a learning-based method that synthesizes collision-free 3D human poses. At the crux of our approach is a novel deep architecture that simultaneously decodes…
Realtime Simulation of Thin-Shell Deformable Materials using CNN-Based Mesh Embedding
Qingyang Tan, Zherong Pan, Lin Gao +1
We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space o…
Active Animations of Reduced Deformable Models with Environment Interactions
Zherong Pan, Dinesh Manocha
We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interac…
Efficient Optimal Control of Smoke using Spacetime Multigrid
Zherong Pan, Dinesh Manocha
We present a novel algorithm to control the physically-based animation of smoke. Given a set of keyframe smoke shapes, we compute a dense sequence of control force fields that can…
Modelling Developable Ribbons Using Ruling Bending Coordinates
Zherong Pan, Jin Huang, Hujun Bao
This paper presents a new method for modelling the dynamic behaviour of developable ribbons, two dimensional strips with much smaller width than length. Instead of approximating su…