activity
20162026
most citedDetailed Garment Recovery from a Single-View Image

41 citations · 104 across the 45 of their papers we have counts for

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Showing cs.GRShow all

11 papers · 1 filter

cs.GR2026

WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer

Caoliwen Wang, Minghao Guo, Siyuan Chen +13

A unified simulator that can model diverse physical phenomena without solver-specific redesign is a long-standing goal across simulation science. We present a learning-based partic…

cs.GR2026

Real-time Neural Six-way Lightmaps

Wei Li, Hanxiao Sun, Tao Huang +4

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the c…

cs.GR2025

Handle-based Mesh Deformation Guided By Vision Language Model

Xingpeng Sun, Shiyang Jia, Zherong Pan +2

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant m…

cs.GR2025

Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering

Zhongtian Zheng, Tao Huang, Haozhe Su +7

Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. H…

cs.GR2023

Learning based 2D Irregular Shape Packing

Zeshi Yang, Zherong Pan, Manyi Li +2

2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a jo…

cs.GR2023

Visual-Guided Mesh Repair

Zhongtian Zheng, Xifeng Gao, Zherong Pan +4

Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applica…

cs.GR2020★ 1 cited

LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints

Qingyang Tan, Zherong Pan, Dinesh Manocha

We present LCollision, a learning-based method that synthesizes collision-free 3D human poses. At the crux of our approach is a novel deep architecture that simultaneously decodes…

cs.GR2019

Realtime Simulation of Thin-Shell Deformable Materials using CNN-Based Mesh Embedding

Qingyang Tan, Zherong Pan, Lin Gao +1

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space o…

cs.GR2017★ 2 cited

Active Animations of Reduced Deformable Models with Environment Interactions

Zherong Pan, Dinesh Manocha

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interac…

cs.GR2016★ 3 cited

Efficient Optimal Control of Smoke using Spacetime Multigrid

Zherong Pan, Dinesh Manocha

We present a novel algorithm to control the physically-based animation of smoke. Given a set of keyframe smoke shapes, we compute a dense sequence of control force fields that can…

cs.GR2016★ 3 cited

Modelling Developable Ribbons Using Ruling Bending Coordinates

Zherong Pan, Jin Huang, Hujun Bao

This paper presents a new method for modelling the dynamic behaviour of developable ribbons, two dimensional strips with much smaller width than length. Instead of approximating su…