activity
20152020
most citedDecomposing Motion and Content for Natural Video Sequence Prediction

416 citations · 2.6k across the 36 of their papers we have counts for

collaborators

38 papers

cs.CV2020★ 1 cited

Attribute-conditioned Layout GAN for Automatic Graphic Design

Jianan Li, Jimei Yang, Jianming Zhang +3

Modeling layout is an important first step for graphic design. Recently, methods for generating graphic layouts have progressed, particularly with Generative Adversarial Networks (…

cs.CV2020

Contact and Human Dynamics from Monocular Video

Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann +3

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetr…

cs.CV2020★ 20 cited

Generative Tweening: Long-term Inbetweening of 3D Human Motions

Yi Zhou, Jingwan Lu, Connelly Barnes +3

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…

cs.CV2020★ 7 cited

High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling

Yu Zeng, Zhe Lin, Jimei Yang +3

Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method w…

cs.CV2019★ 2 cited

FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images

Christian Zimmermann, Duygu Ceylan, Jimei Yang +3

Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization whe…

cs.CV2019

3D Ken Burns Effect from a Single Image

Simon Niklaus, Long Mai, Jimei Yang +1

The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compel…

cs.CV2019★ 7 cited

Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control

Yu-Wei Chao, Jimei Yang, Weifeng Chen +1

Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement lear…

cs.CV2019★ 9 cited

Multimodal Style Transfer via Graph Cuts

Yulun Zhang, Chen Fang, Yilin Wang +4

An assumption widely used in recent neural style transfer methods is that image styles can be described by global statics of deep features like Gram or covariance matrices. Alterna…

cs.CV2019★ 31 cited

LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators

Jianan Li, Jimei Yang, Aaron Hertzmann +2

Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric rel…

cs.CV2019★ 23 cited

Foreground-aware Image Inpainting

Wei Xiong, Jiahui Yu, Zhe Lin +4

Existing image inpainting methods typically fill holes by borrowing information from surrounding pixels. They often produce unsatisfactory results when the holes overlap with or to…

cs.LG2018★ 57 cited

On the Continuity of Rotation Representations in Neural Networks

Yi Zhou, Connelly Barnes, Jingwan Lu +2

In neural networks, it is often desirable to work with various representations of the same space. For example, 3D rotations can be represented with quaternions or Euler angles. In…

cs.CV2018★ 22 cited

Learning to Sketch with Deep Q Networks and Demonstrated Strokes

Tao Zhou, Chen Fang, Zhaowen Wang +5

Doodling is a useful and common intelligent skill that people can learn and master. In this work, we propose a two-stage learning framework to teach a machine to doodle in a simula…

cs.CV2018★ 10 cited

Flow-Grounded Spatial-Temporal Video Prediction from Still Images

Yijun Li, Chen Fang, Jimei Yang +3

Existing video prediction methods mainly rely on observing multiple historical frames or focus on predicting the next one-frame. In this work, we study the problem of generating co…

cs.CV2018

Free-Form Image Inpainting with Gated Convolution

Jiahui Yu, Zhe Lin, Jimei Yang +3

We present a generative image inpainting system to complete images with free-form mask and guidance. The system is based on gated convolutions learned from millions of images witho…

cs.CV2018★ 15 cited

PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image

Chen Liu, Jimei Yang, Duygu Ceylan +2

This paper proposes a deep neural network (DNN) for piece-wise planar depthmap reconstruction from a single RGB image. While DNNs have brought remarkable progress to single-image d…

cs.CV2018

Neural Kinematic Networks for Unsupervised Motion Retargetting

Ruben Villegas, Jimei Yang, Duygu Ceylan +1

We propose a recurrent neural network architecture with a Forward Kinematics layer and cycle consistency based adversarial training objective for unsupervised motion retargetting.…

cs.CV2018★ 64 cited

BodyNet: Volumetric Inference of 3D Human Body Shapes

Gül Varol, Duygu Ceylan, Bryan Russell +4

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging du…

cs.CV2018★ 89 cited

MAttNet: Modular Attention Network for Referring Expression Comprehension

Licheng Yu, Zhe Lin, Xiaohui Shen +4

In this paper, we address referring expression comprehension: localizing an image region described by a natural language expression. While most recent work treats expressions as a…

cs.CV2018★ 216 cited

Generative Image Inpainting with Contextual Attention

Jiahui Yu, Zhe Lin, Jimei Yang +3

Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually pla…

cs.CV2017★ 49 cited

Predicting Scene Parsing and Motion Dynamics in the Future

Xiaojie Jin, Huaxin Xiao, Xiaohui Shen +6

The ability of predicting the future is important for intelligent systems, e.g. autonomous vehicles and robots to plan early and make decisions accordingly. Future scene parsing an…

cs.CV2017★ 6 cited

Material Editing Using a Physically Based Rendering Network

Guilin Liu, Duygu Ceylan, Ersin Yumer +2

The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic phy…

cs.CV2017★ 10 cited

FoveaNet: Perspective-aware Urban Scene Parsing

Xin Li, Zequn Jie, Wei Wang +7

Parsing urban scene images benefits many applications, especially self-driving. Most of the current solutions employ generic image parsing models that treat all scales and location…

cs.CV2017★ 22 cited

3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks

Chuhang Zou, Ersin Yumer, Jimei Yang +2

The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sen…

cs.CV2017★ 14 cited

Deep GrabCut for Object Selection

Ning Xu, Brian Price, Scott Cohen +2

Most previous bounding-box-based segmentation methods assume the bounding box tightly covers the object of interest. However it is common that a rectangle input could be too large…