416 citations · 662 across the 14 of their papers we have counts for
28 papers
Attribute-conditioned Layout GAN for Automatic Graphic Design
Jianan Li, Jimei Yang, Jianming Zhang +3
Modeling layout is an important first step for graphic design. Recently, methods for generating graphic layouts have progressed, particularly with Generative Adversarial Networks (…
Contact and Human Dynamics from Monocular Video
Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann +3
Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetr…
Generative Tweening: Long-term Inbetweening of 3D Human Motions
Yi Zhou, Jingwan Lu, Connelly Barnes +3
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…
High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling
Yu Zeng, Zhe Lin, Jimei Yang +3
Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method w…
FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images
Christian Zimmermann, Duygu Ceylan, Jimei Yang +3
Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization whe…
3D Ken Burns Effect from a Single Image
Simon Niklaus, Long Mai, Jimei Yang +1
The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compel…