6 papers
Game Plan: What AI can do for Football, and What Football can do for AI
Karl Tuyls, Shayegan Omidshafiei, Paul Muller +33
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball,…
Navigating the Landscape of Multiplayer Games
Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki +9
Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers ha…
A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland +12
This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Neural Replicator Dynamics
Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8
Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…
Persistent self-supervised learning principle: from stereo to monocular vision for obstacle avoidance
Kevin van Hecke, Guido de Croon, Laurens van der Maaten +2
Self-Supervised Learning (SSL) is a reliable learning mechanism in which a robot uses an original, trusted sensor cue for training to recognize an additional, complementary sensor…