119 citations · 199 across the 7 of their papers we have counts for
9 papers
FLAG: Flow-based 3D Avatar Generation from Sparse Observations
Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo +2
To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can…
Spatial Computing and Intuitive Interaction: Bringing Mixed Reality and Robotics Together
Jeffrey Delmerico, Roi Poranne, Federica Bogo +5
Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular…
Learning Motion Priors for 4D Human Body Capture in 3D Scenes
Siwei Zhang, Yan Zhang, Federica Bogo +2
Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…
H2O: Two Hands Manipulating Objects for First Person Interaction Recognition
Taein Kwon, Bugra Tekin, Jan Stuhmer +2
We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to c…
HoloLens 2 Research Mode as a Tool for Computer Vision Research
Dorin Ungureanu, Federica Bogo, Silvano Galliani +9
Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision re…
The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization
Jingjing Shen, Thomas J. Cashman, Qi Ye +5
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-…