activity
20162022
most citedHoloLens 2 Research Mode as a Tool for Computer Vision Research

119 citations · 251 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2022★ 2 cited

FLAG: Flow-based 3D Avatar Generation from Sparse Observations

Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo +2

To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can…

cs.RO2022★ 68 cited

Spatial Computing and Intuitive Interaction: Bringing Mixed Reality and Robotics Together

Jeffrey Delmerico, Roi Poranne, Federica Bogo +5

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021

Learning to Fit Morphable Models

Vasileios Choutas, Federica Bogo, Jingjing Shen +1

Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR…

cs.CV2021★ 4 cited

Learning Motion Priors for 4D Human Body Capture in 3D Scenes

Siwei Zhang, Yan Zhang, Federica Bogo +2

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…

cs.CV2021

H2O: Two Hands Manipulating Objects for First Person Interaction Recognition

Taein Kwon, Bugra Tekin, Jan Stuhmer +2

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to c…

cs.CV2020★ 119 cited

HoloLens 2 Research Mode as a Tool for Computer Vision Research

Dorin Ungureanu, Federica Bogo, Silvano Galliani +9

Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision re…

cs.CV2020★ 3 cited

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

Jingjing Shen, Thomas J. Cashman, Qi Ye +5

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-…

cs.CV2020★ 3 cited

Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction

Yana Hasson, Bugra Tekin, Federica Bogo +3

Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and object…

cs.CV2019★ 6 cited

Domain-Specific Priors and Meta Learning for Few-Shot First-Person Action Recognition

Huseyin Coskun, Zeeshan Zia, Bugra Tekin +4

The lack of large-scale real datasets with annotations makes transfer learning a necessity for video activity understanding. We aim to develop an effective method for few-shot tran…

cs.CV2019

H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions

Bugra Tekin, Federica Bogo, Marc Pollefeys

We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly est…

cs.CV2017★ 43 cited

Unite the People: Closing the Loop Between 3D and 2D Human Representations

Christoph Lassner, Javier Romero, Martin Kiefel +3

3D models provide a common ground for different representations of human bodies. In turn, robust 2D estimation has proven to be a powerful tool to obtain 3D fits "in-the- wild". Ho…

cs.CV2016★ 1 cited

Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image

Federica Bogo, Angjoo Kanazawa, Christoph Lassner +3

We describe the first method to automatically estimate the 3D pose of the human body as well as its 3D shape from a single unconstrained image. We estimate a full 3D mesh and show…

cs.SI2016★ 1 cited

Community structure and interaction dynamics through the lens of quotes

Mattia Samory, Enoch Peserico

This is the first work investigating community structure and interaction dynamics through the lens of quotes in online discussion forums. We examine four forums of different size,…