activity
20242026
most citedMHR: Momentum Human Rig

1 citations · 2 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2026

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang +6

Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied A…

cs.CV2026

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…

cs.CV2026

IMAGIN-4D: Image-Guided Controllable Interaction Generation

Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin +6

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object ge…

cs.CV2026

NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data

Daniel DeTone, Federica Bogo, Eric-Tuan Le +7

The Nymeria Dataset, released in 2024, is a large-scale collection of in-the-wild human activities captured with multiple egocentric wearable devices that are spatially localized a…

cs.CV2026

Masked Modeling for Human Motion Recovery Under Occlusions

Zhiyin Qian, Siwei Zhang, Bharat Lal Bhatnagar +2

Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remai…

cs.GR2025★ 1 cited

MHR: Momentum Human Rig

Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…

cs.CV2024★ 1 cited

SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

Marko Mihajlovic, Sergey Prokudin, Siyu Tang +4

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerg…

cs.CV2024

RoHM: Robust Human Motion Reconstruction via Diffusion

Siwei Zhang, Bharat Lal Bhatnagar, Yuanlu Xu +4

We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train…