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researcher

J. Kruse

2 papers hereh-index 7144 citations20 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2

Across the 2 of 2 papers where every author was matched, so the position is known.

fields
  • cs.AI1
  • cs.NE1
same name
  • J. Kruse — 3 papers, h 6
  • J. Kruse — 3 papers, h 5
  • J. Kruse — 1 paper
  • J. Kruse — 1 paper
  • J. Kruse — 1 paper
  • J. Kruse — 1 paper

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators

2 papers

cs.NE2016

Multi-agent evolutionary systems for the generation of complex virtual worlds

Jan Kruse, Andy M. Connor

Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scen…

cs.AI2016

Procedural urban environments for FPS games

Jan Kruse, Ricardo Sosa, Andy M. Connor

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, bu…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.