2 papers
cs.NE2016
Multi-agent evolutionary systems for the generation of complex virtual worlds
Jan Kruse, Andy M. Connor
Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scen…
cs.AI2016
Procedural urban environments for FPS games
Jan Kruse, Ricardo Sosa, Andy M. Connor
This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, bu…