activity
20162022
most citedHyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

81 citations · 106 across the 7 of their papers we have counts for

collaborators
Showing cs.CVShow all

9 papers · 1 filter

cs.CV20225 cited

SSDNeRF: Semantic Soft Decomposition of Neural Radiance Fields

Siddhant Ranade, Christoph Lassner, Kai Li +4

Neural Radiance Fields (NeRFs) encode the radiance in a scene parameterized by the scene's plenoptic function. This is achieved by using an MLP together with a mapping to a higher-…

cs.CV2021

Multiresolution Deep Implicit Functions for 3D Shape Representation

Zhang Chen, Yinda Zhang, Kyle Genova +7

We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such…

cs.CV202181 cited

HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Keunhong Park, Utkarsh Sinha, Peter Hedman +5

Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to…

cs.CV20212 cited

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

Feitong Tan, Danhang Tang, Mingsong Dou +9

In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion…

cs.CV2020

Nerfies: Deformable Neural Radiance Fields

Keunhong Park, Utkarsh Sinha, Jonathan T. Barron +4

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural ra…

cs.CV2020

GeLaTO: Generative Latent Textured Objects

Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz +2

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in c…