activity
20162022
most citedFrom Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

58 citations · 170 across the 17 of their papers we have counts for

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Showing 2020 · cs.AIShow all

6 papers · 2 filters

cs.AI2020

EvoCraft: A New Challenge for Open-Endedness

Djordje Grbic, Rasmus Berg Palm, Elias Najarro +2

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicati…

cs.AI2020

Deep Learning for Procedural Content Generation

Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based me…

cs.AI20205 cited

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…

cs.AI2020

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

Miguel González-Duque, Rasmus Berg Palm, David Ha +1

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of…

cs.AI2020

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

Vanessa Volz, Niels Justesen, Sam Snodgrass +5

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are…

cs.AI202058 cited

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

Sebastian Risi, Mike Preuss

This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatical…